Weave.GetAllEntities
Retrieves all entities of a specific type from the game's internal memory pool.
Syntax
Weave.GetAllEntities(type)Parameters
typestringOptions are "vehicles", "peds", or "objects"
Return(s)
table
Array of entity handles
Example
-- Get all vehicles
local vehicles = Weave.GetAllEntities("vehicles")
print("Found " .. #vehicles .. " vehicles")
for i, vehicle in ipairs(vehicles) do
print("Vehicle " .. i .. ": " .. vehicle)
end
-- Get all peds
local peds = Weave.GetAllEntities("peds")
print("Found " .. #peds .. " peds")
-- Get all objects
local objects = Weave.GetAllEntities("objects")
print("Found " .. #objects .. " objects")