Weave.CreateVehicle

Spawns a vehicle using advanced spoofing to hide the origin.

Syntax

Weave.CreateVehicle(model, x, y, z, heading, isNetwork, intoVehicle)

Parameters

modelstring

Vehicle model name

xnumber

X coordinate

ynumber

Y coordinate

znumber

Z coordinate

headingnumber

Heading angle

isNetworkboolean

Network entity

intoVehicleboolean

If true, teleports you into the driver seat

Example

-- Spawn a zentorno at current position
local pos = Weave.Self.Pos()
Weave.CreateVehicle("zentorno", pos.x, pos.y, pos.z, 0.0, true, true)

-- Spawn a vehicle without entering it
Weave.CreateVehicle("adder", pos.x + 5, pos.y, pos.z, 90.0, true, false)